tag:blogger.com,1999:blog-25423076097932347752024-03-14T08:49:41.457+00:00Diaries of a Squeaky ChairHakeem Ladejobi's animation blog & "attempts" to make sense of the Visual WorldHakeemhttp://www.blogger.com/profile/09013954047696561940noreply@blogger.comBlogger60125tag:blogger.com,1999:blog-2542307609793234775.post-78510561810753173542012-01-30T20:13:00.001+00:002012-01-30T20:43:16.703+00:00Back to character animationSo...when I left university I decided to polish up on my character animation skills because my FMP was so long, that I did not have the time to go back and polish the animation so it kinda sucked and when I tried redoing it, I pretty much lost motivation and kept getting sidetracked and thats when i made a subconcious decision to avoid animating humans and stick to objects and motion graphics. But now after looking at the future prospects, it seems like character animation is a very beneficial skill to have so here it is.....<strong>Character Animation - Round 2.</strong><br />
<div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/T2h8pA7cu5Y?feature=player_embedded' frameborder='0'></iframe></div>Hakeemhttp://www.blogger.com/profile/09013954047696561940noreply@blogger.com0tag:blogger.com,1999:blog-2542307609793234775.post-36018876376677091152012-01-30T19:47:00.000+00:002012-01-30T19:47:25.949+00:00Project Showreel 2012Yup, I said it. I'm going to make my showreel a project...meaning, I am going to make pieces of work specifically for my showreel. I learnt a lot of new techniques after leaving university and to show them off in a polished form, I will make a new project using these techniques. The showreel is going to showoff my knowledge of: <br />
<br />
(In order of appearance)<br />
<ul><li>Character animation</li>
<li>Hard surface 3d Modelling</li>
<li>Camera tracking</li>
<li>Match moving</li>
<li>Compositing</li>
</ul>I am currently working on the character animation and whilst the progress of that uploads, I will post up some images from other aspects of the showreel so far. <br />
<br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://dl.dropbox.com/u/12402609/Showreel%202012/1.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" gda="true" height="180" src="http://dl.dropbox.com/u/12402609/Showreel%202012/1.jpeg" width="320" /></a></div>Hakeemhttp://www.blogger.com/profile/09013954047696561940noreply@blogger.com0tag:blogger.com,1999:blog-2542307609793234775.post-39985743897420587362012-01-30T19:37:00.000+00:002012-01-30T19:37:47.114+00:00I'M BACK....yeSo....Im going to start blogging a bit more now. I have graduated from University with a 2:1 and in the months after leaving, towards the end of 2011, I started learning useful things (isnt that what university was for...? I ask my self the same thing every day) but thats the past and the future is unknown. BUT what I am quite certain about is that I will need to continue making new animations and improving what i already learnt, if I want to get into the industry. So to do that, I will need to make an impressive showreel and that is what I am here to talk about today....but thats all for this post. <br />
<br />
IM BACK (Hopefully for more than a month) :)Hakeemhttp://www.blogger.com/profile/09013954047696561940noreply@blogger.com0tag:blogger.com,1999:blog-2542307609793234775.post-42733828632554457662011-11-23T23:29:00.000+00:002011-11-23T23:29:48.202+00:00AlmostI recently made a new animation for the Red Bull Canimation competition. Please support me by watching and sharing the video with Friends, Families and Strangers!!<br />
<br />
<iframe allowfullscreen="" frameborder="0" height="225" mozallowfullscreen="" src="http://player.vimeo.com/video/32176322?title=0&byline=0&portrait=0" webkitallowfullscreen="" width="400"></iframe><br />
<a href="http://vimeo.com/32176322">Red Bull Canimation: Almost</a> from <a href="http://vimeo.com/user3330742">Hakeem Ladejobi</a> on <a href="http://vimeo.com/">Vimeo</a>.Hakeemhttp://www.blogger.com/profile/09013954047696561940noreply@blogger.com0tag:blogger.com,1999:blog-2542307609793234775.post-85108957390602089442011-05-03T01:18:00.002+01:002011-05-03T01:18:48.238+01:00Research<u><strong><em>Looney Tunes (Roadrunner)</em></strong></u><br />
<br />
<br />
Looney Tunes is a series of animated shorts that involve different characters in different scenarios. The comedy is very physical in most of the animations but the animation that resembles my idea is Roadrunner. Roadrunner uses no actual dialogue so the comedy is very physical and this was something I wanted to research.<br />
<br />
Roadrunner is about a hungry Coyote that wants to eat a very fast Roadrunner. The coyote thinks up numerous manic methods to catch the roadrunner and every single one seems to back fire and inflict pain unto the Coyote. <br />
<br />
Unlike my characters that have human attributes the roadrunner and coyote look very much like the animals they are meant to represent and the only humanistic thing that happens might be when the coyote walks on two feet like a human. <br />
<br />
This allows the coyote to do things like carry a bazooka and this is not questioned by the viewers. The fact that the coyote is also a carnivore ensures that his reason for chasing the Roadrunner is justified. This is something I was missing in my animation and Roadrunner did not give me the answer to this. <br />
<br />
Each episode lasts around 6-8 minutes and in each one they do 5-6 sketches some lasting 2 minutes but some last less than that. <br />
<br />
The main aim when I was researching Roadrunner was to find out how they timed the sketches and through further research it turns out they did it to musical beats. The animation is timed to the music and the benefit of this is that the animation has a natural rhythm. <br />
<br />
<br />
<br />
<strong><u><em>Mr Bean</em></u></strong><br />
<br />
At first I thought Mr Bean was slapstick but when I actually started going through the episodes I quickly realised the slapstick is limited to that character and they are not always snappy gags. A lot of the actions in the gags use minimal physical action. The comedy is very psychological and at times it is awkward comedy. It shows everyday situations going very wrong and this degree of wrongness, for lack of a better word, makes it funny.<br />
<br />
The Slapstick was not the only thing that drew me to Mr Bean though. He has a unique way of reacting to situations and I wanted to capture this in my “Hunter” character. Mr Bean uses a lot of pantomime as there is rarely dialogue and this fits perfectly with my idea. When something happens he just makes a small gesture and his intentions are easily understood. I will be adding some of his characteristics into my Hunter character.<br />
<br />
<br />
<br />
<u><strong><em>Pib & Pog</em></strong></u><br />
<br />
<br />
Pib & Pog is a series of stop motion animations, about two blobs that seem get placed in random situations and one ends up trying to inflict pain unto the other. It uses no dialogue and the comedy is very physical. Both the characters have quite evil intents and so the attempts at assassination are equally shared. This is unlike my animation though but there were plenty of gags in each episode so this made very good watching material to allow me to understand how gags are executed to make them snappy.<br />
<br />
<br />
<br />
<u><strong><em>Boby Le Zombie</em></strong></u><br />
<br />
Boby Le Zombie is a French animation about a zombie going on a date with a human female. It is set in 2 locations and only includes two characters. It has a lot of simple elements. The story, characters and texturing are all very minimal and simple. This makes sure the viewer’s main attention is on the animation and the story. This type of movie was exactly what I was aiming to do for my fmp this year because I wanted to concentrate mainly on storytelling and animation and avoid all the technical things that tend to come up when working in 3D. Even the props in this animation are limited.Hakeemhttp://www.blogger.com/profile/09013954047696561940noreply@blogger.com0tag:blogger.com,1999:blog-2542307609793234775.post-84719333000169556682011-04-04T23:41:00.000+01:002011-04-04T23:41:00.285+01:00Bad WeekSo this week has been 1 of if not the worst so far with my workflow going walkies and motivation in hiding but i still managed to get some things done and here is the progress from last week.<br />
<br />
<div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/cCL9NZBSm1c?feature=player_embedded' frameborder='0'></iframe></div>Hakeemhttp://www.blogger.com/profile/09013954047696561940noreply@blogger.com0tag:blogger.com,1999:blog-2542307609793234775.post-26259481959615040892011-03-28T12:11:00.003+01:002011-03-28T12:12:56.172+01:00Audio<div style="margin-bottom: .0001pt; margin: 0cm;"><span style="color: black;">There is not that much Major animation left to do so very soon i would have to begin working on the audio for this project. I've been searching around for voice actors but i still have not found an actor with a voice that matches these characters. I also need to urgently find or create a piece of music which the animation is timed to. Usually the audio for the animation would have been done first before production actually begins, but it is not uncommon to animate first and then work on the audio (how it is done in the Eastern world with Anime). Each has its advantages and disadvantages but for me doing the animation first was more appropriate because I did not have the time to plan my animation in amazing details and as I have learnt from my past projects, the final outcome and the initial idea can be very different and so the piece of audio pre-recorded from the beginning might not sync with the final animation and could easily be the downfall of the project.<o:p></o:p></span></div><div style="margin-bottom: .0001pt; margin: 0cm;"><br />
</div><div style="margin-bottom: .0001pt; margin: 0cm;"><span style="color: black;">The downside to animating first is that it becomes very difficult to see what works and what doesn't because audio also plays a big part in timing, impact and mood. So some sequences just seem very dull without audio. To see to what extent audio affects an animation, I decided to watch some of the roadrunner cartoons with no sound and unfortunately i fell asleep 3 minutes into it. This does not mean some sequences were not funny, it just means the full potential of the animation is not realized without the audio and from this experiment I learnt that visual and audio should be thought of as 1 or at least as important as each other. <o:p></o:p></span></div><div class="MsoNormal"><br />
</div>Hakeemhttp://www.blogger.com/profile/09013954047696561940noreply@blogger.com0tag:blogger.com,1999:blog-2542307609793234775.post-26071453444918788022011-03-28T12:10:00.001+01:002011-03-28T14:11:44.639+01:00Further progressI found the list to be very effective and I got much more done on the animation, so this is the update which is just 1 week apart from the post below.<br />
<br />
<div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/9xH6FpR7lwg?feature=player_embedded' frameborder='0'></iframe></div><br />
I did not add any transitions in this one but if you watched last weeks version (post below) you would know where they belong.<br />
<br />
The changes that need to me made to this are:<br />
<br />
<br />
<div class="MsoNormal"><i style="mso-bidi-font-style: normal;">Scene 1 ((Road))<o:p></o:p></i></div><div class="MsoNormal">Need to finesse the maps flying through the air.<o:p></o:p></div><div class="MsoNormal">Fix Hunters face penetrating through the piece of paper at end of scene.<o:p></o:p></div><div class="MsoNormal">Add facial animation as he is reacting and interacting with the map at end of scene.<o:p></o:p></div><div class="MsoNormal"><i style="mso-bidi-font-style: normal;">Scene 2 ((Park))<o:p></o:p></i></div><div class="MsoNormal">Finesse Hand movement on map. Make it look more believable.<o:p></o:p></div><div class="MsoNormal">Add Facial animation<o:p></o:p></div><div class="MsoNormal">Give Reader Newspaper<o:p></o:p></div><div class="MsoNormal"><i style="mso-bidi-font-style: normal;">Scene 3 ((Park))<o:p></o:p></i></div><div class="MsoNormal">Give Reader Newspaper and fix penetration.<o:p></o:p></div><div class="MsoNormal">Add Reader facials. Make eyes and eye lids move.<o:p></o:p></div><div class="MsoNormal"><i style="mso-bidi-font-style: normal;">Scene 4 ((Park))<o:p></o:p></i></div><div class="MsoNormal">Add Jaw movement to hunter whilst he is prepping the pivot rig. <o:p></o:p></div><div class="MsoNormal">Add Reader facials. Make eyes and eye lids move.<o:p></o:p></div><div class="MsoNormal"><i style="mso-bidi-font-style: normal;">Scene 5 ((Park))<o:p></o:p></i></div><div class="MsoNormal"><i style="mso-bidi-font-style: normal;">Hmmm…Discuss with Will<o:p></o:p></i></div><div class="MsoNormal"><i style="mso-bidi-font-style: normal;">Scene 6 ((Park))<o:p></o:p></i></div><div class="MsoNormal">More work on Hunters turn to react to rocket threat<o:p></o:p></div><div class="MsoNormal">More attention on reader animation at end of the scene.<o:p></o:p></div><div class="MsoNormal">Add anticipation to rocket before it flies off.<o:p></o:p></div><div class="MsoNormal">More attention to hunters facials.<o:p></o:p></div>Hakeemhttp://www.blogger.com/profile/09013954047696561940noreply@blogger.com0tag:blogger.com,1999:blog-2542307609793234775.post-10083931176514723012011-03-28T11:52:00.002+01:002011-03-28T11:54:59.903+01:00Yaaay..im backI did not have the internet for about for weeks but a few days ago it all got sorted out and I am now back online (with very slow download speeds).<br />
<br />
During my 4 week break from the internet I managed to make progress on my animation and in this post I will upload the progress from last week.<br />
<br />
<br />
<div class="separator" style="clear: both; text-align: center;"><br />
</div><iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/LN3rqAtv-Mk?feature=player_embedded' frameborder='0'></iframe><br />
<br />
<br />
After I had finished this I showed it around and also showed it to my tutor and received feedback. Whilst working on this I started to notice my work-rate seemed to have diminished even though I was still spending a very long time working on it. To counter this i decided to start writing down all the high priority changes that need to be made in each scene and then implementing them in the order they have been written down. I hoped this would stop me from straying from one part of the animation to another and thus leaving important parts of the animation incomplete and confusing to the viewer.<br />
<br />
The changes i decided to make for the next week were:<br />
<br />
<br />
<div class="MsoNormal">Road scene:<o:p></o:p></div><div class="MsoNormal"><br />
</div><div class="MsoNormal">After dodging the last piece of paper, maybe he should look back at it before the piece of paper lands on his head. This will add some anticipation.<o:p></o:p></div><div class="MsoNormal"><br />
</div><div class="MsoNormal">Park1:<o:p></o:p></div><div class="MsoNormal"><br />
</div><div class="MsoNormal">Map needs to be clearer and maybe have him point at things in the scene that are also on the map.<o:p></o:p></div><div class="MsoNormal"><br />
</div><div class="MsoNormal">Make the map in ¾ view so it is clearer.<o:p></o:p></div><div class="MsoNormal"><br />
</div><div class="MsoNormal">Park2:<o:p></o:p></div><div class="MsoNormal"><br />
</div><div class="MsoNormal">When he arrives at the bench maybe have him point at the bench on the map so the viewers know that is where the treasure is.<o:p></o:p></div><div class="MsoNormal"><br />
</div><div class="MsoNormal">Park 3:<o:p></o:p></div><div class="MsoNormal"><br />
</div><div class="MsoNormal">When he goes back down into the bush, make it snappier. Add some stretch.<o:p></o:p></div><div class="MsoNormal"><br />
</div><div class="MsoNormal">When he brings out the hammer and then the other weight, there should be a visible change in weight, so make them heavier (not bigger)<o:p></o:p></div><div class="MsoNormal"><br />
</div><div class="MsoNormal">Maybe I should avoid using the fade to black after he arrives with the baby but maybe if I had the audio of the baby crying whilst he goes off screen then this might make it plausible. <o:p></o:p></div><div class="MsoNormal"><br />
</div><div class="MsoNormal">Need more anticipation before he drops the baby, so maybe he lifts the baby above his head.<o:p></o:p></div><div class="MsoNormal"><br />
</div><div class="MsoNormal">Lay them out in a diagrammed manner so its hunter, baby, lever then reader from right to left.<o:p></o:p></div><div class="MsoNormal"><br />
</div><div class="MsoNormal">Maybe make it so that we can see the Hunters body upon impact.<o:p></o:p></div><div class="MsoNormal"><br />
</div><div class="MsoNormal">Drop the bench first and then when the bench settles, drop the reader unto the bench, make him pause, look around and then continue reading.<o:p></o:p></div><div class="MsoNormal"><br />
</div><div class="MsoNormal">Park4:<o:p></o:p></div><div class="MsoNormal"><br />
</div><div class="MsoNormal">Slow things down.<o:p></o:p></div><div class="MsoNormal"><br />
</div><div class="MsoNormal">As camera moves away, it should stop before the explosion.<o:p></o:p></div><div class="MsoNormal"><br />
</div><div class="MsoNormal">Park 5:<o:p></o:p></div><div class="MsoNormal"><br />
</div><div class="MsoNormal">At close up of him aiming the bazooka, have him shaking and sweating to show his anger <o:p></o:p></div><div class="MsoNormal"><br />
</div><div class="MsoNormal">Missile hits floor and dies, (within the screen space) then it reawakens as man goes to look into bazooka, and flies up into the sky (sound helps to build up anticipation as it comes back to land)<o:p></o:p></div>Hakeemhttp://www.blogger.com/profile/09013954047696561940noreply@blogger.com0tag:blogger.com,1999:blog-2542307609793234775.post-12567797767272450822011-02-21T13:02:00.000+00:002011-02-21T13:02:04.160+00:00Animatic redoneThere are a few props still missing so some parts might not make sense unless youve read some of the older posts, but here it is.<br />
<br />
<div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/RRX1v3SP4h8?feature=player_embedded' frameborder='0'></iframe></div>Hakeemhttp://www.blogger.com/profile/09013954047696561940noreply@blogger.com0tag:blogger.com,1999:blog-2542307609793234775.post-63022520041162624532011-02-18T23:49:00.000+00:002011-02-18T23:49:24.606+00:00Attempt 1 redo<div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/MLhunwKvCZM?feature=player_embedded' frameborder='0'></iframe></div>This is the latest process on scene 3. The pram is supposed to have an overweight woman guiding it, but I wonder if I even need thatHakeemhttp://www.blogger.com/profile/09013954047696561940noreply@blogger.com0tag:blogger.com,1999:blog-2542307609793234775.post-74314213120270511152011-02-17T21:29:00.002+00:002011-02-18T00:55:55.614+00:00Walk Cycle<div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.blogger.com/video.g?token=AD6v5dzDMu9t9_OC9AnkB1q3vLerRTHwLuH71zqUp5Q2jEd6vKGQ_TPe-Ygz2Rc8xtKVHGxJXycppd6yPG3Mhi7ZaQ' class='b-hbp-video b-uploaded' frameborder='0'></iframe></div>This is a walk cycle I was working on a few months ago but i forgot to post it up so...here it is.<br />
<div_prefs id="div_prefs"></div_prefs>Hakeemhttp://www.blogger.com/profile/09013954047696561940noreply@blogger.com1tag:blogger.com,1999:blog-2542307609793234775.post-41974501946395402712011-02-15T03:05:00.000+00:002011-02-15T03:05:47.324+00:00Uploaddddd....So ye, heres another upload and this one is of the last scene.Just to clear up a few things, after the hunter gets blown up, the reader actually gets maps similar to the ones from scene one out of his pocket and throws them up in the air. The explosion and maps are not included in this upload as it is mainly so i could discuss some things with my lecturer tommorow.<br />
<br />
<div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.blogger.com/video.g?token=AD6v5dwuEvVdxTjjkW3N-eX2BkuHRzJ78_y2aSPOzdzte8W21KgcDkUutnxu0i28-bFIDyFklevZ8TJutxbgmYskDA' class='b-hbp-video b-uploaded' frameborder='0'></iframe></div>Hakeemhttp://www.blogger.com/profile/09013954047696561940noreply@blogger.com0tag:blogger.com,1999:blog-2542307609793234775.post-80190999350270715672011-02-12T02:27:00.000+00:002011-02-12T02:27:17.461+00:00Another Iteration, Scene 3I've changed this scene too using the information from the review and also trying to make it clearer.<br />
<br />
<div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.blogger.com/video.g?token=AD6v5dyJaieqxFJShvxjbR2-T7Omcn5RnsOWBqHXV69GIjJR1ErIg49DcTBFzgKwzerDbUQZLCfREjZBdmY3qutGPA' class='b-hbp-video b-uploaded' frameborder='0'></iframe></div><br />
<div_prefs id="div_prefs"></div_prefs>Hakeemhttp://www.blogger.com/profile/09013954047696561940noreply@blogger.com0tag:blogger.com,1999:blog-2542307609793234775.post-54938184315725214302011-02-06T14:49:00.000+00:002011-02-06T14:49:43.132+00:00Animatic revisionSo on the 3rd I had my midterm review with my tutor and got more feedback. The more I worked on my animatic, the more unhappy with it I became and in the end i pretty much hated it every scene.<br />
<br />
<br />
The feedback was focused on the narrative of the story, establishing characters and consistancy in behaviour, characater and abilty. The hunter lacked consistancy from scene to scene. The way he comes out of the bush is very out of character from what we saw from the other scenes. There had not been anything telling us the characters in this universe were able to deform like that. So Will (tutor) adviced me to either show this ability from the first scene we see him waltzing down the road or just not have it at all and I agreed with him on this and I will be taking out all "major" deformations. This is also a good thing because the rig is very limiting when trying to do smooth arched deformations.<br />
<br />
The Animatic did not make complete sense and the timing in a few scenes was very wrong, especially the "behind the tree" scene. This was mainly because the animatic was not completly finished as i was waiting for feedback before doing further work on it, but I realise now that i should still have spent more time on the timing so the idea and story would communicate much better.<br />
<br />
In the scene where the hunter is trying to get the readers attention, it does not look like he may have exhausted all of his options and it kind of ruins the story because his actions later on do not seem completly justified.<br />
<br />
I made notes of all of these and started remaking the animatic. The video below is one of the scenes which I have redone.<br />
<br />
<div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.blogger.com/video.g?token=AD6v5dzidLLuaq7iXpbAK9aWG3fs3aH2qKKA2CijH-1OMirSL3tkuZlRCrrVvYbEXvu3S6jtdrN5V47-jvV_4uWq' class='b-hbp-video b-uploaded' frameborder='0'></iframe></div><br />
<div_prefs id="div_prefs"></div_prefs>Hakeemhttp://www.blogger.com/profile/09013954047696561940noreply@blogger.com0tag:blogger.com,1999:blog-2542307609793234775.post-29410634866164298562011-02-01T17:17:00.002+00:002011-02-01T19:30:59.919+00:00Progress....OverdueIts been a long time since ive updated this but i recently put together my animatic and this made me realise a lot of shots that i would need to insert into my animation so that it flows correctly.<br />
<br />
<br />
<div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.blogger.com/video.g?token=AD6v5dx6Fm1zoINcKK97qd1xAruzk1Pwy7pL-c7F-umKyP_tL7rWbVBexF1GrJ5AsxsmeVvxy8KvB6mkmKZkS8Eo' class='b-hbp-video b-uploaded' frameborder='0'></iframe></div><br />
<br />
At the begining I need to have a shot of paper flying through the air and past a bright sun showing how great the day is, before we see the character walking<br />
<br />
After he looks at the paper, I need to show him walk off.<br />
<br />
<br />
A few scenes need to transition with the use of a fade to black.<br />
<br />
The Dynamite scene needs to be redone. The part when he goes behind the tree and looks at his watch, then comes back out is too fast.<br />
<br />
A suggestion from a class mate:<br />
<br />
The scene where he tries to get the Readers attention needs to be edited. There is a part where he goes on top of the reader and instead of the "Jump" it may be better to have him climb on top of the reader. This would show the hunters inferiority. <br />
<br />
<div_prefs id="div_prefs"></div_prefs><br />
<div_prefs id="div_prefs"></div_prefs><br />
<div_prefs id="div_prefs"></div_prefs>Hakeemhttp://www.blogger.com/profile/09013954047696561940noreply@blogger.com0tag:blogger.com,1999:blog-2542307609793234775.post-44392347186870084652010-12-20T17:09:00.000+00:002010-12-20T17:09:23.325+00:00HunterIve spent a few hours making the Hunter today. I think hes come out looking better than the reader but hes really a major focus in the animation so i guess thats a good thing. I need to give both my characters teeth and i will most likely have to refer to the <i>"Stop staring"</i> book for tips on how to properly do this and other facial elements.<br />
<br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgE5KrVe-l7D7ucEK9bUF7J_bnk9YOzvtfuYXxxbQoZV7lHxB2mKzVjrqH_UcXagkED-HFjHTme9jzE_vmIcV-pkizqzdFYqp7yV9yMX4AFTCm267_Tc7xPcQ3kcyYYQkrKZSc_4jY85GY/s1600/Hunter+front+Silh.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgE5KrVe-l7D7ucEK9bUF7J_bnk9YOzvtfuYXxxbQoZV7lHxB2mKzVjrqH_UcXagkED-HFjHTme9jzE_vmIcV-pkizqzdFYqp7yV9yMX4AFTCm267_Tc7xPcQ3kcyYYQkrKZSc_4jY85GY/s320/Hunter+front+Silh.JPG" width="320" /></a></div><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiG93YfgWAEVXaVkZNvU9vLOwdrjLjEu_6kTYZ3WIwjfe8dyOSK6LrMq0Y_wKEfIuH_yoR77FVy0BcvNf7BXWJPdXTxGRVwF2wJ5uhuGltslCc-3_sYwGvv-bIMDqnRh2Le8qwQaoJ0bfg/s1600/Hunter+Persp.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiG93YfgWAEVXaVkZNvU9vLOwdrjLjEu_6kTYZ3WIwjfe8dyOSK6LrMq0Y_wKEfIuH_yoR77FVy0BcvNf7BXWJPdXTxGRVwF2wJ5uhuGltslCc-3_sYwGvv-bIMDqnRh2Le8qwQaoJ0bfg/s320/Hunter+Persp.JPG" width="320" /></a></div><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSRo9dPepTUoUjzgW1g4EeuqnLqnie7YLPXYa9Ivx6bk5QS_ghI6QlZ0SiN3fQT4bqDEN_3gfTG9Eij9DMe9P6OUPse2aAy8f81Q1Bda61cnnX5Xm18s6xV4tcj3PaIZ5OKLMTYhGWeuU/s1600/Hunter+Side+Silh.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="179" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSRo9dPepTUoUjzgW1g4EeuqnLqnie7YLPXYa9Ivx6bk5QS_ghI6QlZ0SiN3fQT4bqDEN_3gfTG9Eij9DMe9P6OUPse2aAy8f81Q1Bda61cnnX5Xm18s6xV4tcj3PaIZ5OKLMTYhGWeuU/s320/Hunter+Side+Silh.JPG" width="320" /></a></div><br />
<div_prefs id="div_prefs"></div_prefs><br />
<div_prefs id="div_prefs"></div_prefs>Hakeemhttp://www.blogger.com/profile/09013954047696561940noreply@blogger.com0tag:blogger.com,1999:blog-2542307609793234775.post-59362098682131919052010-12-19T22:44:00.002+00:002010-12-19T22:44:56.896+00:00On a slightly different note...I found this animation but forgot to post it but its just fantastic.<br />
<div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/nqBA4BR2N8E?feature=player_embedded' frameborder='0'></iframe></div><br />
<div_prefs id="div_prefs"></div_prefs>Hakeemhttp://www.blogger.com/profile/09013954047696561940noreply@blogger.com0tag:blogger.com,1999:blog-2542307609793234775.post-71738786817755153352010-12-19T22:42:00.001+00:002010-12-19T22:42:59.322+00:00Hmmm...I now have the body of the Reader. This is the plumber. I like it so far but i think it may be worthwhile to try out the business man look and see how that looks. I have also realised that I am going to need to find a way to rig and animate these eyes so its time to do some research. I remember there was a Digital tutors rigging tutorial out a short while ago with a character with similar eyes so i'm going to have to check that out.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBTOco8SAmyrp5m6welmQlQ0bV8Z6LABPaHCbbzpKHTydLjJ5Abg_JE9EGqQBvCfARWdKMjBFh-DpR5YtoqXvyWaAmdLHCyVokk6skyyqwr2kfktEg30JEPw3SFZrWibC8rZidCLwV23A/s1600/Reader+Build.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="222" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBTOco8SAmyrp5m6welmQlQ0bV8Z6LABPaHCbbzpKHTydLjJ5Abg_JE9EGqQBvCfARWdKMjBFh-DpR5YtoqXvyWaAmdLHCyVokk6skyyqwr2kfktEg30JEPw3SFZrWibC8rZidCLwV23A/s400/Reader+Build.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Reader/Plumber variation</td></tr>
</tbody></table><br />
<div_prefs id="div_prefs"></div_prefs><br />
<div_prefs id="div_prefs"></div_prefs>Hakeemhttp://www.blogger.com/profile/09013954047696561940noreply@blogger.com0tag:blogger.com,1999:blog-2542307609793234775.post-40748864054084829922010-12-19T17:07:00.003+00:002010-12-19T17:11:18.391+00:00Now...I now need to figure out what the bodies of my characters is going to look like. I already know that the Readers body is going to be based on a business man and the hunter is likely to be a combination of Yosamite Sam and the old man from Pixars UP.<br />
<br />
Edit: Im starting to think it may be better if the reader was based on a plumber or a builder. The steroetypically overweight people.<br />
<div_prefs id="div_prefs"></div_prefs><br />
<div_prefs id="div_prefs"></div_prefs>Hakeemhttp://www.blogger.com/profile/09013954047696561940noreply@blogger.com0tag:blogger.com,1999:blog-2542307609793234775.post-88980878533694826692010-12-19T17:04:00.000+00:002010-12-19T17:04:59.885+00:003D modelsI took the characters into Maya and begun modelling the heads. By doing this i thought id be able to see what features will work and which wont because i am seeing it closer to the end product.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGO2jpVxgl_AvttgV3IBFmOdxnp_63InT48vlTAtHx6ZZGpy89f3MT9JhhBJ15idawjEJLeJzmDZe2ciLDYJh1lS_wXtuIQqHYbdk00rvoqCrb3n0syYQLhOAfWCnFTZF5z51C8rkBcro/s1600/Hunter.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="178" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGO2jpVxgl_AvttgV3IBFmOdxnp_63InT48vlTAtHx6ZZGpy89f3MT9JhhBJ15idawjEJLeJzmDZe2ciLDYJh1lS_wXtuIQqHYbdk00rvoqCrb3n0syYQLhOAfWCnFTZF5z51C8rkBcro/s320/Hunter.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Hunter</td><td class="tr-caption" style="text-align: center;"> </td></tr>
</tbody></table><br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGNL5SxYLSkBCN4Tms-iFglZ45KrTd9NdhloyRz2sg5TvmtEzHT51juHYosXTntjYaRFnVWAnPx0S3RgXKN_gVdx3Nu_lzoKwz_Ji94UOpOUygCtPf5Ae0GmUB4S4V7knazEnT5vCtvXM/s1600/Reader+maya.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="178" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGNL5SxYLSkBCN4Tms-iFglZ45KrTd9NdhloyRz2sg5TvmtEzHT51juHYosXTntjYaRFnVWAnPx0S3RgXKN_gVdx3Nu_lzoKwz_Ji94UOpOUygCtPf5Ae0GmUB4S4V7knazEnT5vCtvXM/s320/Reader+maya.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Reader</td><td class="tr-caption" style="text-align: center;"> </td></tr>
</tbody></table><br />
<div_prefs id="div_prefs"></div_prefs>Hakeemhttp://www.blogger.com/profile/09013954047696561940noreply@blogger.com0tag:blogger.com,1999:blog-2542307609793234775.post-32342102292595882892010-12-19T17:01:00.001+00:002010-12-19T17:01:42.088+00:00More workI've been doing some more drawings of the hunter and reader. I made the hunter look like an old man as iot establishes him as a grumpy character. This is a stereotype with old people and i have used that to establish this character. The Reader had 2 alternatives. I first tried to give him glasses but that character does not look like the sort of person thatll refuse to get off a bench so i did another character and this time i gave him a foreign looking moustach and this makes him look ignorant and arrogant.<br />
<br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://i387.photobucket.com/albums/oo316/blurisere/Blog%20UNI/FMP/IMAG0008.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"></a><a href="http://i387.photobucket.com/albums/oo316/blurisere/Blog%20UNI/FMP/IMAG0009.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"></a></div><div class="separator" style="clear: both; text-align: center;"><a href="http://i387.photobucket.com/albums/oo316/blurisere/Blog%20UNI/FMP/IMAG0009.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" src="http://i387.photobucket.com/albums/oo316/blurisere/Blog%20UNI/FMP/IMAG0009.jpg" width="191" /></a></div><a href="http://i387.photobucket.com/albums/oo316/blurisere/Blog%20UNI/FMP/IMAG0010.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" src="http://i387.photobucket.com/albums/oo316/blurisere/Blog%20UNI/FMP/IMAG0010.jpg" width="191" /></a><img border="0" height="320" src="http://i387.photobucket.com/albums/oo316/blurisere/Blog%20UNI/FMP/IMAG0008.jpg" width="191" /><br />
<div class="separator" style="clear: both; text-align: center;"></div><a href="http://i387.photobucket.com/albums/oo316/blurisere/Blog%20UNI/FMP/IMAG0011.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" src="http://i387.photobucket.com/albums/oo316/blurisere/Blog%20UNI/FMP/IMAG0011.jpg" width="191" /></a><br />
<div_prefs id="div_prefs"></div_prefs><br />
<div_prefs id="div_prefs"></div_prefs>Hakeemhttp://www.blogger.com/profile/09013954047696561940noreply@blogger.com0tag:blogger.com,1999:blog-2542307609793234775.post-6672262007694685402010-12-17T23:04:00.000+00:002010-12-17T23:04:23.214+00:00Todays workSo today ive been gettin this blog back up to date and doing some analysis on characters and character designs so ive uploaded these and annotated one of them and i hope you can read my handwriting on the other. <br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://i387.photobucket.com/albums/oo316/blurisere/Blog%20UNI/FMP/IMAG0007.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" src="http://i387.photobucket.com/albums/oo316/blurisere/Blog%20UNI/FMP/IMAG0007.jpg" width="191" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="http://i387.photobucket.com/albums/oo316/blurisere/Blog%20UNI/FMP/IMAG0006.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" src="http://i387.photobucket.com/albums/oo316/blurisere/Blog%20UNI/FMP/IMAG0006.jpg" width="190" /></a></div>Hakeemhttp://www.blogger.com/profile/09013954047696561940noreply@blogger.com0tag:blogger.com,1999:blog-2542307609793234775.post-27099372019880518462010-12-17T22:13:00.000+00:002010-12-17T22:13:29.122+00:00Hunter VS Reader<b><i><u>The current progress of the slapstick story</u></i></b><br />
<br />
<!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves/> <w:TrackFormatting/> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:DoNotPromoteQF/> <w:LidThemeOther>EN-GB</w:LidThemeOther> <w:LidThemeAsian>X-NONE</w:LidThemeAsian> <w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> <w:SplitPgBreakAndParaMark/> <w:EnableOpenTypeKerning/> <w:DontFlipMirrorIndents/> <w:OverrideTableStyleHps/> </w:Compatibility> <m:mathPr> <m:mathFont m:val="Cambria Math"/> <m:brkBin m:val="before"/> <m:brkBinSub m:val="--"/> <m:smallFrac m:val="off"/> <m:dispDef/> <m:lMargin m:val="0"/> <m:rMargin m:val="0"/> <m:defJc m:val="centerGroup"/> <m:wrapIndent m:val="1440"/> <m:intLim m:val="subSup"/> <m:naryLim m:val="undOvr"/> </m:mathPr></w:WordDocument> </xml><![endif]--><!--[if gte mso 9]><xml> <w:LatentStyles DefLockedState="false" DefUnhideWhenUsed="true"
DefSemiHidden="true" DefQFormat="false" DefPriority="99"
LatentStyleCount="267"> <w:LsdException Locked="false" Priority="0" SemiHidden="false"
UnhideWhenUsed="false" QFormat="true" Name="Normal"/> <w:LsdException Locked="false" Priority="9" SemiHidden="false"
UnhideWhenUsed="false" QFormat="true" Name="heading 1"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 2"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 3"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 4"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 5"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 6"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 7"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 8"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 9"/> <w:LsdException Locked="false" Priority="39" Name="toc 1"/> <w:LsdException Locked="false" Priority="39" Name="toc 2"/> <w:LsdException Locked="false" Priority="39" Name="toc 3"/> <w:LsdException Locked="false" Priority="39" Name="toc 4"/> <w:LsdException Locked="false" Priority="39" Name="toc 5"/> <w:LsdException Locked="false" Priority="39" Name="toc 6"/> <w:LsdException Locked="false" Priority="39" Name="toc 7"/> <w:LsdException Locked="false" Priority="39" Name="toc 8"/> <w:LsdException Locked="false" Priority="39" Name="toc 9"/> <w:LsdException Locked="false" Priority="35" QFormat="true" Name="caption"/> <w:LsdException Locked="false" Priority="10" SemiHidden="false"
UnhideWhenUsed="false" QFormat="true" Name="Title"/> <w:LsdException Locked="false" Priority="1" Name="Default Paragraph Font"/> <w:LsdException Locked="false" Priority="11" SemiHidden="false"
UnhideWhenUsed="false" QFormat="true" Name="Subtitle"/> <w:LsdException Locked="false" Priority="22" SemiHidden="false"
UnhideWhenUsed="false" QFormat="true" Name="Strong"/> <w:LsdException Locked="false" Priority="20" SemiHidden="false"
UnhideWhenUsed="false" QFormat="true" Name="Emphasis"/> <w:LsdException Locked="false" Priority="59" SemiHidden="false"
UnhideWhenUsed="false" Name="Table Grid"/> <w:LsdException Locked="false" UnhideWhenUsed="false" Name="Placeholder Text"/> <w:LsdException Locked="false" Priority="1" SemiHidden="false"
UnhideWhenUsed="false" QFormat="true" Name="No Spacing"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false"
UnhideWhenUsed="false" Name="Light Shading"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false"
UnhideWhenUsed="false" Name="Light List"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false"
UnhideWhenUsed="false" Name="Light Grid"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Shading 1"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Shading 2"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium List 1"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium List 2"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 1"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 2"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 3"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false"
UnhideWhenUsed="false" Name="Dark List"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful Shading"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful List"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful Grid"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false"
UnhideWhenUsed="false" Name="Light Shading Accent 1"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false"
UnhideWhenUsed="false" Name="Light List Accent 1"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false"
UnhideWhenUsed="false" Name="Light Grid Accent 1"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Shading 1 Accent 1"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Shading 2 Accent 1"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium List 1 Accent 1"/> <w:LsdException Locked="false" UnhideWhenUsed="false" Name="Revision"/> <w:LsdException Locked="false" Priority="34" SemiHidden="false"
UnhideWhenUsed="false" QFormat="true" Name="List Paragraph"/> <w:LsdException Locked="false" Priority="29" SemiHidden="false"
UnhideWhenUsed="false" QFormat="true" Name="Quote"/> <w:LsdException Locked="false" Priority="30" SemiHidden="false"
UnhideWhenUsed="false" QFormat="true" Name="Intense Quote"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium List 2 Accent 1"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 1 Accent 1"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 2 Accent 1"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 3 Accent 1"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false"
UnhideWhenUsed="false" Name="Dark List Accent 1"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful Shading Accent 1"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful List Accent 1"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful Grid Accent 1"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false"
UnhideWhenUsed="false" Name="Light Shading Accent 2"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false"
UnhideWhenUsed="false" Name="Light List Accent 2"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false"
UnhideWhenUsed="false" Name="Light Grid Accent 2"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Shading 1 Accent 2"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Shading 2 Accent 2"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium List 1 Accent 2"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium List 2 Accent 2"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 1 Accent 2"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 2 Accent 2"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 3 Accent 2"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false"
UnhideWhenUsed="false" Name="Dark List Accent 2"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful Shading Accent 2"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful List Accent 2"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful Grid Accent 2"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false"
UnhideWhenUsed="false" Name="Light Shading Accent 3"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false"
UnhideWhenUsed="false" Name="Light List Accent 3"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false"
UnhideWhenUsed="false" Name="Light Grid Accent 3"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Shading 1 Accent 3"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Shading 2 Accent 3"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium List 1 Accent 3"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium List 2 Accent 3"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 1 Accent 3"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 2 Accent 3"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 3 Accent 3"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false"
UnhideWhenUsed="false" Name="Dark List Accent 3"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful Shading Accent 3"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful List Accent 3"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful Grid Accent 3"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false"
UnhideWhenUsed="false" Name="Light Shading Accent 4"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false"
UnhideWhenUsed="false" Name="Light List Accent 4"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false"
UnhideWhenUsed="false" Name="Light Grid Accent 4"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Shading 1 Accent 4"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Shading 2 Accent 4"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium List 1 Accent 4"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium List 2 Accent 4"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 1 Accent 4"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 2 Accent 4"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 3 Accent 4"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false"
UnhideWhenUsed="false" Name="Dark List Accent 4"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful Shading Accent 4"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful List Accent 4"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful Grid Accent 4"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false"
UnhideWhenUsed="false" Name="Light Shading Accent 5"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false"
UnhideWhenUsed="false" Name="Light List Accent 5"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false"
UnhideWhenUsed="false" Name="Light Grid Accent 5"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Shading 1 Accent 5"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Shading 2 Accent 5"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium List 1 Accent 5"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium List 2 Accent 5"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 1 Accent 5"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 2 Accent 5"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 3 Accent 5"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false"
UnhideWhenUsed="false" Name="Dark List Accent 5"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful Shading Accent 5"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful List Accent 5"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful Grid Accent 5"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false"
UnhideWhenUsed="false" Name="Light Shading Accent 6"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false"
UnhideWhenUsed="false" Name="Light List Accent 6"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false"
UnhideWhenUsed="false" Name="Light Grid Accent 6"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Shading 1 Accent 6"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Shading 2 Accent 6"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium List 1 Accent 6"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium List 2 Accent 6"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 1 Accent 6"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 2 Accent 6"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 3 Accent 6"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false"
UnhideWhenUsed="false" Name="Dark List Accent 6"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful Shading Accent 6"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful List Accent 6"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful Grid Accent 6"/> <w:LsdException Locked="false" Priority="19" SemiHidden="false"
UnhideWhenUsed="false" QFormat="true" Name="Subtle Emphasis"/> <w:LsdException Locked="false" Priority="21" SemiHidden="false"
UnhideWhenUsed="false" QFormat="true" Name="Intense Emphasis"/> <w:LsdException Locked="false" Priority="31" SemiHidden="false"
UnhideWhenUsed="false" QFormat="true" Name="Subtle Reference"/> <w:LsdException Locked="false" Priority="32" SemiHidden="false"
UnhideWhenUsed="false" QFormat="true" Name="Intense Reference"/> <w:LsdException Locked="false" Priority="33" SemiHidden="false"
UnhideWhenUsed="false" QFormat="true" Name="Book Title"/> <w:LsdException Locked="false" Priority="37" Name="Bibliography"/> <w:LsdException Locked="false" Priority="39" QFormat="true" Name="TOC Heading"/> </w:LatentStyles> </xml><![endif]--><!--[if gte mso 10]> <style>
/* Style Definitions */
table.MsoNormalTable
{mso-style-name:"Table Normal";
mso-tstyle-rowband-size:0;
mso-tstyle-colband-size:0;
mso-style-noshow:yes;
mso-style-priority:99;
mso-style-parent:"";
mso-padding-alt:0cm 5.4pt 0cm 5.4pt;
mso-para-margin-top:0cm;
mso-para-margin-right:0cm;
mso-para-margin-bottom:10.0pt;
mso-para-margin-left:0cm;
line-height:115%;
mso-pagination:widow-orphan;
font-size:11.0pt;
font-family:"Calibri","sans-serif";
mso-ascii-font-family:Calibri;
mso-ascii-theme-font:minor-latin;
mso-hansi-font-family:Calibri;
mso-hansi-theme-font:minor-latin;
mso-bidi-font-family:"Times New Roman";
mso-bidi-theme-font:minor-bidi;
mso-fareast-language:EN-US;}
</style> <![endif]--> <br />
<div class="MsoNormal" style="text-align: center;">Hunter walkin along bored.</div><div> </div><div class="MsoNormal" style="text-align: center;">Finds map on floor</div><div style="text-align: center;"> </div><div class="MsoNormal" style="text-align: center;">Looks for X on the map</div><div style="text-align: center;"> </div><div class="MsoNormal" style="text-align: center;">Walks towards X, but bumps into a park bench</div><div style="text-align: center;"> </div><div class="MsoNormal" style="text-align: center;">Looks up and sees some guy on the bench reading a paper.</div><div style="text-align: center;"> </div><div class="MsoNormal" style="text-align: center;">Tries to get his attention</div><div style="text-align: center;"> </div><div class="MsoNormal" style="text-align: center;">Explains that there is treasure under his bench</div><div style="text-align: center;"> </div><div class="MsoNormal" style="text-align: center;">Asks him to move to another bench</div><div style="text-align: center;"> </div><div class="MsoNormal" style="text-align: center;">He refuses /He asks him to wait as he’s only got a few more pages left to read</div><div style="text-align: center;"> </div><div class="MsoNormal" style="text-align: center;"><b>I’ve realised that it may be better to have the treasure hunter as the villain.</b></div><div style="text-align: center;"> </div><div class="MsoNormal" style="text-align: center;">The hunter gets angry and storms off</div><div style="text-align: center;"> </div><div class="MsoNormal" style="text-align: center;"><b>CUT</b></div><div style="text-align: center;"> </div><div class="MsoNormal" style="text-align: center;">The hunter pops up in a bush behind the bench and drags out a pivot based mechanism.</div><div style="text-align: center;"> </div><div class="MsoNormal" style="text-align: center;">He lifts up the bench and places it on the pivot</div><div style="text-align: center;"> </div><div class="MsoNormal" style="text-align: center;">He drops a cannon ball unto the other end and sends the park bench flying into the air</div><div style="text-align: center;"> </div><div class="MsoNormal" style="text-align: center;">He quickly grabs a shovel and readies himself to start digging</div><div style="text-align: center;"> </div><div class="MsoNormal" style="text-align: center;">He hears a sound and looks up, then looks at the screen in dismay</div><div style="text-align: center;"> </div><div class="MsoNormal" style="text-align: center;">The park bench drops straight unto him</div><div style="text-align: center;"> </div><div class="MsoNormal" style="text-align: center;">He is then stuck inside the gaps in the bench</div><div style="text-align: center;"> </div><div class="MsoNormal" style="text-align: center;">Reader is not fazed by anything that just happened and continues to read</div><div style="text-align: center;"> </div><div class="MsoNormal" style="text-align: center;">Or maybe</div><div style="text-align: center;"> </div><div class="MsoNormal" style="text-align: center;">The pivot breaks under the weight of the bench and the broken part still attached to the pivot, flips round and squashes the hunter.</div><div style="text-align: center;"> </div><div class="MsoNormal" style="text-align: center;"><b>CUT</b></div><div style="text-align: center;"> </div><div class="MsoNormal" style="text-align: center;"><b>He pushes the bench into a hole, but when he comes back to where the X is, the bench is back.</b></div><div style="text-align: center;"> </div><div class="MsoNormal" style="text-align: center;"><b>He pushes the bench into the hole again but this time he covers it back up.</b></div><div style="text-align: center;"> </div><div class="MsoNormal" style="text-align: center;"><b><i><u>Possibility</u></i></b></div><div style="text-align: center;"> </div><div class="MsoNormal" style="text-align: center;"><b>When he returns to the X the bench is back. </b></div><div style="text-align: center;"> </div><div class="MsoNormal" style="text-align: center;"><b>He goes back to the hole, and jumps in.</b></div><div style="text-align: center;"> </div><div class="MsoNormal" style="text-align: center;"><b>The Hole gets covered up.</b></div><div style="text-align: center;"> </div><div class="MsoNormal" style="text-align: center;"><b>We see the guy on the bench, and the hunter comes into screen covered in dirt.</b></div><div style="text-align: center;"> </div><div class="MsoNormal" style="text-align: center;"><b>He snarls at the guy on bench and walks back off screen.</b></div><div style="text-align: center;"> </div><div class="MsoNormal" style="text-align: center;"><b>Or</b></div><div style="text-align: center;"> </div><div class="MsoNormal" style="text-align: center;"><b>He comes back to the scene where the bench was and the bench is back. </b></div><div style="text-align: center;"> </div><div class="MsoNormal" style="text-align: center;"><b>He turns around, stares at the camera un-amused then walks away.</b></div><div style="text-align: center;"> </div><div class="MsoNormal" style="text-align: center;"><b>CUT</b></div><div style="text-align: center;"> </div><div class="MsoNormal" style="text-align: center;"><b><span> </span>He plants dynamites around the bench and when he triggers them, they do not explode. So he goes round checking each one and as he picks them up, they explode in his face. He does this with each piece of dynamite. (We only see the first 2 incidents and then it fades out and fades in, as he’s about to do the last one) (The last one is actually unlit but still explodes) or (he sees the last one unlit and decides not to go to it but as he is walking away it explodes)</b></div><div style="text-align: center;"> </div><div class="MsoNormal" style="text-align: center;">He’s dazed and walks off screen dizzy</div><div style="text-align: center;"> </div><div class="MsoNormal" style="text-align: center;"><b>CUT</b></div><div style="text-align: center;"> </div><div class="MsoNormal" style="text-align: center;">Hunter goes to guy on bench and asks him how long he’s got left, and he pulls out a huge book.</div><div style="text-align: center;"> </div><div class="MsoNormal" style="text-align: center;">We see the hunters’ expression (angry)</div><div style="text-align: center;"> </div><div class="MsoNormal" style="text-align: center;">We see the guy on bench smile and wink?</div><div style="text-align: center;"> </div><div class="MsoNormal" style="text-align: center;">The end</div><div style="text-align: center;"> </div><div class="MsoNormal" style="text-align: center;"><b><i><u>Thought</u></i></b></div><div style="text-align: center;"> </div><div class="MsoNormal" style="text-align: center;">Maybe we switch the dynamite scene with the hole scene and have him come back to the bench covered in dirt and then ask the hunter how long he’s got left.</div><div style="text-align: center;"> </div><div class="MsoNormal" style="text-align: center;"><br />
</div><div style="text-align: center;"> </div><div class="MsoNormal" style="text-align: center;"><br />
</div><div style="text-align: center;"> </div><div class="MsoNormal" style="text-align: center;"><b><u>Pressing issues after tutor discussion.</u></b></div><div style="text-align: center;"> </div><div class="MsoNormal" style="text-align: center;"><br />
</div><div style="text-align: center;"> </div><div class="MsoNormal" style="text-align: center;"><b>The bench needs to be impossible for him to move physically.</b></div><div style="text-align: center;"> </div><div class="MsoNormal" style="text-align: center;"><b>So maybe the reader is overweight?</b></div><div style="text-align: center;"> </div><div class="MsoNormal" style="text-align: center;"><b>He needs to put a lot of effort into moving the bench to make it funnier when he fails.</b></div><div style="text-align: center;"> </div><div class="MsoNormal" style="text-align: center;"><b>Maybe he has to get a crane to move it?</b></div><div style="text-align: center;"> </div><div class="MsoNormal" style="text-align: center;"><b>If the reader was fat, then will this be offensive to fat people? And I want slapstick, not stereotype jokes.</b></div><div style="text-align: center;"> </div><div class="MsoNormal" style="text-align: center;"><br />
</div><div style="text-align: center;"> </div><div class="MsoNormal" style="text-align: center;"><br />
</div><div_prefs id="div_prefs"></div_prefs>Hakeemhttp://www.blogger.com/profile/09013954047696561940noreply@blogger.com0tag:blogger.com,1999:blog-2542307609793234775.post-68396958899209939152010-12-17T22:03:00.000+00:002010-12-17T22:03:41.992+00:00No<!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves/> <w:TrackFormatting/> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:DoNotPromoteQF/> <w:LidThemeOther>EN-GB</w:LidThemeOther> <w:LidThemeAsian>X-NONE</w:LidThemeAsian> <w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> <w:SplitPgBreakAndParaMark/> <w:EnableOpenTypeKerning/> <w:DontFlipMirrorIndents/> <w:OverrideTableStyleHps/> </w:Compatibility> <m:mathPr> <m:mathFont m:val="Cambria Math"/> <m:brkBin m:val="before"/> <m:brkBinSub m:val="--"/> <m:smallFrac m:val="off"/> <m:dispDef/> <m:lMargin m:val="0"/> <m:rMargin m:val="0"/> <m:defJc m:val="centerGroup"/> <m:wrapIndent m:val="1440"/> <m:intLim m:val="subSup"/> <m:naryLim m:val="undOvr"/> </m:mathPr></w:WordDocument> </xml><![endif]--><!--[if gte mso 9]><xml> <w:LatentStyles DefLockedState="false" DefUnhideWhenUsed="true"
DefSemiHidden="true" DefQFormat="false" DefPriority="99"
LatentStyleCount="267"> <w:LsdException Locked="false" Priority="0" SemiHidden="false"
UnhideWhenUsed="false" QFormat="true" Name="Normal"/> <w:LsdException Locked="false" Priority="9" SemiHidden="false"
UnhideWhenUsed="false" QFormat="true" Name="heading 1"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 2"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 3"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 4"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 5"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 6"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 7"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 8"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 9"/> <w:LsdException Locked="false" Priority="39" Name="toc 1"/> <w:LsdException Locked="false" Priority="39" Name="toc 2"/> <w:LsdException Locked="false" Priority="39" Name="toc 3"/> <w:LsdException Locked="false" Priority="39" Name="toc 4"/> <w:LsdException Locked="false" Priority="39" Name="toc 5"/> <w:LsdException Locked="false" Priority="39" Name="toc 6"/> <w:LsdException Locked="false" Priority="39" Name="toc 7"/> <w:LsdException Locked="false" Priority="39" Name="toc 8"/> <w:LsdException Locked="false" Priority="39" Name="toc 9"/> <w:LsdException Locked="false" Priority="35" QFormat="true" Name="caption"/> <w:LsdException Locked="false" Priority="10" SemiHidden="false"
UnhideWhenUsed="false" QFormat="true" Name="Title"/> <w:LsdException Locked="false" Priority="1" Name="Default Paragraph Font"/> <w:LsdException Locked="false" Priority="11" SemiHidden="false"
UnhideWhenUsed="false" QFormat="true" Name="Subtitle"/> <w:LsdException Locked="false" Priority="22" SemiHidden="false"
UnhideWhenUsed="false" QFormat="true" Name="Strong"/> <w:LsdException Locked="false" Priority="20" SemiHidden="false"
UnhideWhenUsed="false" QFormat="true" Name="Emphasis"/> <w:LsdException Locked="false" Priority="59" SemiHidden="false"
UnhideWhenUsed="false" Name="Table Grid"/> <w:LsdException Locked="false" UnhideWhenUsed="false" Name="Placeholder Text"/> <w:LsdException Locked="false" Priority="1" SemiHidden="false"
UnhideWhenUsed="false" QFormat="true" Name="No Spacing"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false"
UnhideWhenUsed="false" Name="Light Shading"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false"
UnhideWhenUsed="false" Name="Light List"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false"
UnhideWhenUsed="false" Name="Light Grid"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Shading 1"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Shading 2"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium List 1"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium List 2"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 1"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 2"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 3"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false"
UnhideWhenUsed="false" Name="Dark List"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful Shading"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful List"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful Grid"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false"
UnhideWhenUsed="false" Name="Light Shading Accent 1"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false"
UnhideWhenUsed="false" Name="Light List Accent 1"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false"
UnhideWhenUsed="false" Name="Light Grid Accent 1"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Shading 1 Accent 1"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Shading 2 Accent 1"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium List 1 Accent 1"/> <w:LsdException Locked="false" UnhideWhenUsed="false" Name="Revision"/> <w:LsdException Locked="false" Priority="34" SemiHidden="false"
UnhideWhenUsed="false" QFormat="true" Name="List Paragraph"/> <w:LsdException Locked="false" Priority="29" SemiHidden="false"
UnhideWhenUsed="false" QFormat="true" Name="Quote"/> <w:LsdException Locked="false" Priority="30" SemiHidden="false"
UnhideWhenUsed="false" QFormat="true" Name="Intense Quote"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium List 2 Accent 1"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 1 Accent 1"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 2 Accent 1"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 3 Accent 1"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false"
UnhideWhenUsed="false" Name="Dark List Accent 1"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful Shading Accent 1"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful List Accent 1"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful Grid Accent 1"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false"
UnhideWhenUsed="false" Name="Light Shading Accent 2"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false"
UnhideWhenUsed="false" Name="Light List Accent 2"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false"
UnhideWhenUsed="false" Name="Light Grid Accent 2"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Shading 1 Accent 2"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Shading 2 Accent 2"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium List 1 Accent 2"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium List 2 Accent 2"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 1 Accent 2"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 2 Accent 2"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 3 Accent 2"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false"
UnhideWhenUsed="false" Name="Dark List Accent 2"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful Shading Accent 2"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful List Accent 2"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful Grid Accent 2"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false"
UnhideWhenUsed="false" Name="Light Shading Accent 3"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false"
UnhideWhenUsed="false" Name="Light List Accent 3"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false"
UnhideWhenUsed="false" Name="Light Grid Accent 3"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Shading 1 Accent 3"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Shading 2 Accent 3"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium List 1 Accent 3"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium List 2 Accent 3"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 1 Accent 3"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 2 Accent 3"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 3 Accent 3"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false"
UnhideWhenUsed="false" Name="Dark List Accent 3"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful Shading Accent 3"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful List Accent 3"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful Grid Accent 3"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false"
UnhideWhenUsed="false" Name="Light Shading Accent 4"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false"
UnhideWhenUsed="false" Name="Light List Accent 4"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false"
UnhideWhenUsed="false" Name="Light Grid Accent 4"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Shading 1 Accent 4"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Shading 2 Accent 4"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium List 1 Accent 4"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium List 2 Accent 4"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 1 Accent 4"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 2 Accent 4"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 3 Accent 4"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false"
UnhideWhenUsed="false" Name="Dark List Accent 4"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful Shading Accent 4"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful List Accent 4"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful Grid Accent 4"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false"
UnhideWhenUsed="false" Name="Light Shading Accent 5"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false"
UnhideWhenUsed="false" Name="Light List Accent 5"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false"
UnhideWhenUsed="false" Name="Light Grid Accent 5"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Shading 1 Accent 5"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Shading 2 Accent 5"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium List 1 Accent 5"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium List 2 Accent 5"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 1 Accent 5"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 2 Accent 5"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 3 Accent 5"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false"
UnhideWhenUsed="false" Name="Dark List Accent 5"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful Shading Accent 5"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful List Accent 5"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful Grid Accent 5"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false"
UnhideWhenUsed="false" Name="Light Shading Accent 6"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false"
UnhideWhenUsed="false" Name="Light List Accent 6"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false"
UnhideWhenUsed="false" Name="Light Grid Accent 6"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Shading 1 Accent 6"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Shading 2 Accent 6"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium List 1 Accent 6"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium List 2 Accent 6"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 1 Accent 6"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 2 Accent 6"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 3 Accent 6"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false"
UnhideWhenUsed="false" Name="Dark List Accent 6"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful Shading Accent 6"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful List Accent 6"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful Grid Accent 6"/> <w:LsdException Locked="false" Priority="19" SemiHidden="false"
UnhideWhenUsed="false" QFormat="true" Name="Subtle Emphasis"/> <w:LsdException Locked="false" Priority="21" SemiHidden="false"
UnhideWhenUsed="false" QFormat="true" Name="Intense Emphasis"/> <w:LsdException Locked="false" Priority="31" SemiHidden="false"
UnhideWhenUsed="false" QFormat="true" Name="Subtle Reference"/> <w:LsdException Locked="false" Priority="32" SemiHidden="false"
UnhideWhenUsed="false" QFormat="true" Name="Intense Reference"/> <w:LsdException Locked="false" Priority="33" SemiHidden="false"
UnhideWhenUsed="false" QFormat="true" Name="Book Title"/> <w:LsdException Locked="false" Priority="37" Name="Bibliography"/> <w:LsdException Locked="false" Priority="39" QFormat="true" Name="TOC Heading"/> </w:LatentStyles> </xml><![endif]--><!--[if gte mso 10]> <style>
/* Style Definitions */
table.MsoNormalTable
{mso-style-name:"Table Normal";
mso-tstyle-rowband-size:0;
mso-tstyle-colband-size:0;
mso-style-noshow:yes;
mso-style-priority:99;
mso-style-parent:"";
mso-padding-alt:0cm 5.4pt 0cm 5.4pt;
mso-para-margin-top:0cm;
mso-para-margin-right:0cm;
mso-para-margin-bottom:10.0pt;
mso-para-margin-left:0cm;
line-height:115%;
mso-pagination:widow-orphan;
font-size:11.0pt;
font-family:"Calibri","sans-serif";
mso-ascii-font-family:Calibri;
mso-ascii-theme-font:minor-latin;
mso-hansi-font-family:Calibri;
mso-hansi-theme-font:minor-latin;
mso-bidi-font-family:"Times New Roman";
mso-bidi-theme-font:minor-bidi;
mso-fareast-language:EN-US;}
</style> <![endif]--> <br />
<div class="MsoNormal" style="text-align: left;"><u><i>This is the plot for the No story.</i> </u></div><div align="center" class="MsoNormal" style="text-align: center;"><br />
</div><div align="center" class="MsoNormal" style="text-align: center;"><u>NO</u></div><div class="MsoNormal">Bob and Steve are good friends. Bob gets bored very quickly and thus always needs to find something to do to pass the time.</div><div class="MsoNormal">One day Bob goes to Steves house randomly and asks him to come and play football in the park. </div><div class="MsoNormal">Steve says no because he’s got a lot of work to do. He explains that he’s got work due in the following day for his workplace, but Bob does not take “No” for an answer, and soon convinces Steve that he’s going to have plenty of fun and that it wouldn’t take that long.</div><div class="MsoNormal">When they get to the park, a pretty girl walks past them, and so they stop and stare.</div><div class="MsoNormal">Bob nudges Steve with his shoulder and dares him to talk to her, but Steve instinctively says no, but after being patronised by Bob, he soon changes his mind. They both approach the girl but before Steve could get a word out, Bob quickly introduced himself and steals the spotlight and leaves Steve in the background as a spectator.</div><div class="MsoNormal"><br />
</div><div class="MsoNormal">During this conversation, the girl lost interest in Bob as he babbled on about such and such, and stared at Steve who shyly stared back. As the girls attention is averted, a fly decides to fly unto her shoulder and Bob spots this and makes an attempt to scare it away, but ends up startling the girl.]</div><div class="MsoNormal">The girl shouts out daddy and sure enough, just a bit further away is the girls’ father, who is a slightly overweight clumsy policeman. Seeing his daughter in trouble, he clumsily reaches into his pocket as he approaches the 2 young boys. His aim is to use his weapon to scare away the 2 boys but as he struggled to pull it out, he accidently fires a bullet, which flies past Steves Head.</div><div class="MsoNormal"><br />
</div><div class="MsoNormal">After this close encounter with death, Steve quickly made a run for it, but on his way, he steps of dog poo but keeps going and when he attempts to look behind to see where the police officer is, he runs into a tree, falls down and has a bee hive land on his chest.</div><div class="MsoNormal"><br />
</div><div class="MsoNormal">At this stage, he is almost unconscious and as he goes completely unconscious, we see bees approaching him from above from Steves point of view.</div><div class="MsoNormal"><br />
</div><div class="MsoNormal">Next thing we hear are door knocks and we soon see Steve get out of bed and look at the mirror where he looks on, unamused by his injured face.</div><div class="MsoNormal">Steve then goes to open the door and surely enough its Bob at the door asking steve to come and do something else again and this time Steve shakes his head and closes the door and makes his way back to bed.</div><div class="MsoNormal"><br />
</div><div class="MsoNormal">There will be no dialogue, except maybe the girl saying Daddy. This is so that the animation can be understood by many different people/cultures from different counties and thus applies to a larger audience.</div><div class="MsoNormal"><br />
</div><div class="MsoNormal">Steve and Bob are teenagers between the ages of 14-18 and the girl is around a similar age range.</div><div class="MsoNormal"><br />
</div><div_prefs id="div_prefs"></div_prefs>Hakeemhttp://www.blogger.com/profile/09013954047696561940noreply@blogger.com0